Jed S. Wahl
3D Artist/Narrative Designer
158 Wilmarth Ave
East Providence, RI 02914
Experienced digital artist specializing in 3d modeling and texturing, with particular passion for creating stories, characters, and worlds in immersive, atmospheric video and tabletop games.
  • High polygon sculpting in Zbrush
  • Low polygon model generation from hi poly source models
  • Efficient, organized UV mapping,texturing - generation of normal, diffuse, gloss, specular, emissive, etc
  • Experience with and licenses for 3D studio Max, Photoshop, Zbrush, CrazyBump, 3DCoat, Daz3D, Substance Painter, Marvelous Designer

Previous Work
3D Modeler and Texture Artist
  • Environment artist on SWAT 4
  • Lead character modeler on the critically-acclaimed Bioshock, interpreting the 2d concepts of noted industry veterans Nate Wells and Rob Waters
  • Senior artist on Rock Band 1-3, establishing modeling style and overseeing outsource asset production.
  • Senior artist on The Beatles: Rock Band, establishing modeling style, overseeing outsource asset production, and responsible for asset polish.
  • Senior artist on the Dance Central series, creating character ortho designs, overseeing outsource asset production and responsible for asset polish.
  • Senior artist on Disney's Fantasia: Music Evolved, modeling characters and polishing character and environment models and textures.
  • 3D Modelling Consultant at Otherside Entertainment working with Art Director Nate Wells and Concept Artist Robb Waters to define the look of the characters in Underworld Ascendant, an RPG for PC and Underworld Overlord, a spinoff action strategy VR game for Google Daydream.
  • Freelance consultant work for Harmonix modeling clothing and instrument assets for Rock Band VR.

Digital Miniature Sculptor
  • Lead modeler and modeling outsource director for Greenbrier Games
  • Created 28 and 35mm scale miniatures for tabletop games like:
    Bruce Lee: Dragon Tides
    Fairy Tale Games: The Battle Royale
    Folklore: The Affliction

Narrative Designer
  • Designed story structure for Dance Central 3, collaborating with gameplay designers to create story flow that supported limited interaction gameplay.
  • Created narrative structure for unreleased adventure game, coordinating with gameplay designers to effectively mesh story with open world action gameplay.

Work History
Freelance Character Artist, Hasbro, Pawtucket, RI

3D Character Consultant for Underworld Ascendant, Otherside Entertainment, Concord, MA

Lead Sculptor, Greenbrier Games, Marlborough, MA

Senior Artist, Harmonix Music Systems, Cambridge, MA

Environment and Character Artist, Irrational Games, Quincy, MA

3D Artist, MIT Media Lab, Cambridge, MA

Staff Artist, The Harvard Lampoon, Cambridge, MA
May, 1999
B.A.,Folklore and Mythology
Harvard University
Cambridge, MA